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A hero arose to challenge this demon lord and defeated him, and once word of the demon’s defeat got out, Dotnia became a popular tourist attraction. However, Dotnia’s peace didn’t last very long as it was terrorized by a demon overlord. And in addition to its off-the-wall story, the game surprisingly features quite a lot of advancements despite its reliance on nostalgic appeal.ģD Dot Game Heroes takes place in the peaceful two-dimensional kingdom of Dotnia, which was watched over by six sages who protected six different orbs that held the power of God. But before you decide that you’re leaning more toward the latter, take note that the world of 3D Dot Game Heroes isn’t the way it is without a reason. You can look at this in one of two ways: Either it’s trying to be retro in the most unique way possible - shall we say "neo-retro?" - or it’s a blatant Zelda rip-off. The game is an action-RPG very reminiscent of the 2D Zeldas, right down to the blocky art style, music and even the items - except that it’s in 3D and it looks colourful and gorgeous. One look at the trailer will tell you all you need to know. Silicon Studio’s 3D Dot Game Heroes is the most recent example of this style of design. Other times, it’s more aesthetically obvious, like in games such as No More Heroes or Mega Man 9, both of which go to great lengths to emulate the 16-bit aesthetic and rely on nostalgia as their unique hook (NMH to a lesser extent though). Sometimes, this influence is subtle, like the lessons the Gears of War team took from the Miyamoto school of design while designing the game’s boss fights. It makes sense from a design perspective - while games themselves may change and evolve, the essence of "fun" and "what works" remains the same. Even today, game design makes use of lessons learnt all the way back in the 80s. Something that always fascinates me about the games industry is that, no matter how far we evolve and what exciting new ground we cover, we never really cut ourselves off from our roots.